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Collaborations and top research areas from the last five years
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Exploring the Impacts of Background Noise on Auditory Stimuli of Audio-Visual eHMIs for Hearing, Deaf, and Hard-of-Hearing People
Xu, W., Hajiseyedjavadi, F., Dey, D., Tran, T. T. M. & Colley, M., 17 Apr 2026, CHI conference on Human Factors in Computing Systems. Barcelona, Spain: Association for Computing Machinery, 16 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
Open Access -
Conducting VR User Studies with People with Vision/Hearing Impairments: Challenges and Mitigation Strategies
Xu, W., Anderton, C., Weir, K. & Schievelbein Theil, A., 9 Apr 2025, arxiv, 7 p.Research output: Working paper › Preprint
Open Access -
Effects of Customisation of AI Shopping Assistant on VR Retail
Wong, A., Zhao, Y., Xu, W. & Baghaei, N., 29 Nov 2025, Australian Conference on Human-Computer Interaction.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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VR Pet Therapy for Improving the Well-Being of Adults with Autism: A Pilot Study
Weir, K., Karunakaran, S., Xu, W. & Michailidis, T., 8 Jun 2025, Human-Centered Design, Operation and Evaluation of Mobile Communications . SpringerResearch output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames
Guo, Z., Wang, H., Deng, H., Xu, W., Nilufar, B., Cheng-Hong, L. & Hai-Ning, L., 4 Mar 2024, In: IEEE Transactions on Visualization and Computer Graphics.Research output: Contribution to journal › Article › peer-review
Profiles
Prizes
Press/Media
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Inclusive eHMI for d/Deaf and Hard of Hearing Pedestrian
24/05/24 → 9/09/24
4 items of Media coverage, 2 Media contributions
Press/Media
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Facial expressions could be used to interact in virtual reality
25/04/22
1 Media contribution
Press/Media