A case study into the use of virtual reality and gamification in ophthalmology training

Andrew Sean Wilson*, Jake O’Connor, Lewis Taylor, David Carruthers

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    5 Citations (SciVal)
    Original languageEnglish
    Title of host publicationSerious Games -3rd Joint International Conference, JCSG 2017, Proceedings
    EditorsMariano Alcaniz, Stefan Gobel, Minhua Ma, Jannicke Baalsrud Hauge, Tim Marsh, Manuel Fradinho Oliveira
    PublisherSpringer Verlag
    Pages158-169
    Number of pages12
    ISBN (Print)9783319701103
    DOIs
    Publication statusPublished (VoR) - 2017
    Event3rd International Joint Conference on Serious Games, JCSG 2017 - Valencia, Spain
    Duration: 23 Nov 201724 Nov 2017

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume10622 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference3rd International Joint Conference on Serious Games, JCSG 2017
    Country/TerritorySpain
    CityValencia
    Period23/11/1724/11/17

    Keywords

    • Gamification
    • Medical training
    • Ophthalmology
    • Technology acceptance model
    • Virtual reality

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