@inproceedings{aed37e10268d4e8285eb080a681825c1,
title = "A case study into the use of virtual reality and gamification in ophthalmology training",
keywords = "Gamification, Medical training, Ophthalmology, Technology acceptance model, Virtual reality",
author = "Wilson, {Andrew Sean} and Jake O{\textquoteright}Connor and Lewis Taylor and David Carruthers",
note = "Funding Information: We would like to thank Sandwell and West Birmingham Hospitals Trust (Birmingham, UK) for supplying the images of the eyes and the information about the pathologies. Publisher Copyright: {\textcopyright} Springer International Publishing AG 2017.; 3rd International Joint Conference on Serious Games, JCSG 2017 ; Conference date: 23-11-2017 Through 24-11-2017",
year = "2017",
doi = "10.1007/978-3-319-70111-0_15",
language = "English",
isbn = "9783319701103",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "158--169",
editor = "Mariano Alcaniz and Stefan Gobel and Minhua Ma and {Baalsrud Hauge}, Jannicke and Tim Marsh and {Fradinho Oliveira}, Manuel",
booktitle = "Serious Games -3rd Joint International Conference, JCSG 2017, Proceedings",
}