A framework for interactive, autonomous and semantic dialogue generation in games: 11th International Conference on the Art, Technology and Theory of Digital Games

Richard James Davies, Nathan Dewell, Carlo Harvey

    Research output: Contribution to conferencePaper

    Abstract

    Immersive virtual environments provide users with the opportunity to escape from the real world, but scripted dialogues can disrupt the presence within the world the user is trying to escape within. Both Non-Playable Character (NPC) to Player and NPC to NPC dialogue can be non-natural and the reliance on responding with pre-defined dialogue does not always meet the players emotional expectations or provide responses appropriate to the given context or world states. This paper investigates the application of Artificial Intelligence (AI) and Natural Language Processing to generate dynamic human-like responses within a themed virtual world. Each thematic has been analysed against human-generated responses for the same seed and demonstrates invariance of rating across a range of model sizes, but shows an effect of theme and the size of the corpus used for fine-tuning the context for the game world.
    Original languageEnglish
    Publication statusPublished (VoR) - 9 Jul 2021

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