Abstract
This demonstration is a live example of the experiment presented in [1], namely a method of assessing the visual credibility of a scene where a real person interacts with a virtual object in realtime. Inconsistencies created by actor's incorrect estimation of the virtual object are measured through a series of videos, each containing a defined visual error and rated against interaction credibility on a scale of 1-5 by conference delegates.
Original language | English |
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Title of host publication | Proceedings Mixed and Augmented Reality (ISMAR) |
Publisher | IEEE Computer Society |
ISBN (Print) | 978-1-4799-6184-9 |
Publication status | Published (VoR) - 2014 |
Keywords
- Virtual Studios; Performance Measurement
- Interaction Framework
- Mixed Reality