Different types of screen-based sedentary time and anxiety in adolescents: Video games may be more important

Sitong Chen, Cain C.T. Clark, Zhanbing Ren*

*Corresponding author for this work

    Research output: Contribution to journalArticlepeer-review

    8 Citations (SciVal)
    Original languageEnglish
    Article number918234
    JournalFrontiers in public health
    Volume10
    DOIs
    Publication statusPublished (VoR) - 6 Sept 2022

    Funding

    This research was funded by Philosophy and Social Sciences in Guangdong Province, Grant Number [GD16CTY03], Humanities and Social Science, Shenzhen University, Young Teacher Award, Grant Number [17QNFC59], and Key Project of Shenzhen Education Science in 2018, Grant Number [zdfz18008].

    FundersFunder number
    Key Project of Shenzhen Education Sciencezdfz18008
    Philosophy and Social Sciences in Guangdong ProvinceGD16CTY03
    Shenzhen University17QNFC59

      Keywords

      • adolescent
      • anxiety
      • cross-sectional survey
      • screen time
      • types

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