EVE is real: how conceptions of the 'real' affect and reflect an online game community

Marcus Carter, Kelly Bergstrom, Nick Webber, Oskar Milik

    Research output: Contribution to journalArticlepeer-review

    Abstract

    Used in a wide variety of contexts, a common colloquialism among EVE Online players is the phrase ?EVE is real?. In this paper, we examine the various ways in which EVE is considered ?real? by its players, identifying a nuanced and powerful concept that goes significantly beyond real/virtual distinctions that have already been critiqued in game studies literature. We argue that, as a form of paratext, colloquialisms like this play an enormous role in shaping EVE Online?s informal rules (in particular towards treachery), constructing the identity of EVE Online players, communicating the seriousness of EVE Online play while in other cases, emphasizing the gameness of the MMOG.
    Original languageEnglish
    Pages (from-to)5-33
    Number of pages29
    JournalWell Played
    Volume5
    Issue number2
    Publication statusPublished (VoR) - 19 May 2016

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