Factors associated with player satisfaction and educational value of serious games

Andrew Sean Wilson*, Chloe Broadbent, Brandon Mc Grath, Julie Prescott

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

    7 Citations (SciVal)
    Original languageEnglish
    Title of host publicationSerious Games and Edutainment Applications
    Subtitle of host publicationVolume II
    PublisherSpringer International Publishing
    Pages513-535
    Number of pages23
    ISBN (Electronic)9783319516455
    ISBN (Print)9783319516431
    DOIs
    Publication statusPublished (VoR) - 1 Jan 2017

    Keywords

    • Education
    • Heuristics
    • Play
    • Serious games
    • Usability

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