Games within games the two (Or more) fictional levels of video games

Regina Seiwald*

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    2 Citations (SciVal)
    Original languageEnglish
    Title of host publicationVideogame Sciences and Arts - 11th International Conference, VJ 2019, Proceedings
    EditorsNelson Zagalo, Liliana Costa, Ana Isabel Veloso, Óscar Mealha
    PublisherSpringer Science and Business Media Deutschland GmbH
    Pages18-31
    Number of pages14
    ISBN (Print)9783030379827
    DOIs
    Publication statusPublished (VoR) - 2019
    Event11th International Conference on Videogame Sciences and Arts, VJ 2019 - Aveiro, Portugal
    Duration: 27 Nov 201929 Nov 2019

    Publication series

    NameCommunications in Computer and Information Science
    Volume1164 CCIS
    ISSN (Print)1865-0929
    ISSN (Electronic)1865-0937

    Conference

    Conference11th International Conference on Videogame Sciences and Arts, VJ 2019
    Country/TerritoryPortugal
    CityAveiro
    Period27/11/1929/11/19

    Keywords

    • Chinese-box structures
    • Illusion
    • Make-believe
    • Minigames
    • Mise-en-abyme
    • Narrative video games

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