Abstract
The Gaming Global report explores the games environment in: five EU countries, ? Finland ? France ? Germany ? Poland ? UK three non-EU countries, ? Brazil ? Russia ? Republic of Korea and one non-European region. ? East Asia It takes a culturally-focused approach, offers examples of innovative work, and makes the case for British Council?s engagement with the games sector, both as an entertainment and leisure sector, and as a culturally-productive contributor to the arts.
Original language | English |
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Publisher | Birmingham City University |
Publication status | Published (VoR) - Mar 2015 |