HiveVR: Enhance Realism Interaction in Virtual Reality Using Game Physics

James Price, Xi Guo

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    Beekeeping is good for the environment in the long run, but it needs a lot of training. Virtual Reality (VR) training simulations are an area of research that is growing in interest. HiveVR is a VR training system built to teach fundamental skills for performing weekly inspections for beehives and serves as an alternative teaching method when learning in the real-world environment is not possible due to various factors. However, it is challenging to ensure that the VR system provides a realism level that fits the training needs while maintaining a meaningful mode of expression. Additionally, simulating realistic interaction, especially when interacting with virtual objects, presents challenges. The project contributed knowledge about how to design and implement such a system, utilising realism features in VR and achieving realistic interaction using game physics. The result shows that the project successfully applied realism design and implementation to facilitate beekeeping training. The level of realism, including visual, audio, and interaction aspects, aligns well with the learning content and allows learners to immerse themselves in the training.
    Original languageEnglish
    Title of host publication2024 IEEE Gaming, Entertainment, and Media Conference (GEM)
    Pages1-6
    Publication statusPublished (VoR) - 11 Jul 2024

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