@article{2acc4fafb74e4030807321a3546638bc,
title = "Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality",
keywords = "Virtual reality, head-mounted display, intangible cultural heritage, storytelling",
author = "Elmedin Selmanovi{\'c} and Selma Rizvic and Carlo Harvey and Dusanka Boskovic and Vedad Hulusic and Malek Chahin and Sanda Sljivo",
note = "Funding Information: This research was partially supported by NVIDIA Corporation with their donation of the Titan Xp GPU. Authors{\textquoteright} addresses: E. Selmanovi{\'c} and M. Chahin, Faculty of Natural Sciences and Mathematics, University of Sarajevo; emails: {eselmanovic, mchahin}@pmf.unsa.ba; S. Rizvic, D. Boskovic, and S. Sljivo, Faculty of Electrical Engineering, University of Sarajevo; emails: {srizvic, dboskovic, sanda.sljivo}@etf.unsa.ba; C. Harvey, Faculty of Computing and the Built Environment, Birmingham City University; email:
[email protected]; V. Hulusic, Faculty of Science and Technology, Bournemouth University; email:
[email protected]. Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from
[email protected]. {\textcopyright} 2020 Association for Computing Machinery. 1556-4673/2020/05-ART13 $15.00 https://doi.org/10.1145/3377143 Publisher Copyright: {\textcopyright} 2020 ACM.",
year = "2020",
month = jun,
doi = "10.1145/3377143",
language = "English",
volume = "13",
journal = "Journal on Computing and Cultural Heritage",
issn = "1556-4673",
publisher = "Association for Computing Machinery (ACM)",
number = "2",
}