Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality

Elmedin Selmanović*, Selma Rizvic, Carlo Harvey, Dusanka Boskovic, Vedad Hulusic, Malek Chahin, Sanda Sljivo

*Corresponding author for this work

    Research output: Contribution to journalArticlepeer-review

    138 Citations (SciVal)
    Original languageEnglish
    Article number13
    JournalJournal on Computing and Cultural Heritage
    Volume13
    Issue number2
    DOIs
    Publication statusPublished (VoR) - Jun 2020

    Funding

    This research was partially supported by NVIDIA Corporation with their donation of the Titan Xp GPU. Authors’ addresses: E. Selmanović and M. Chahin, Faculty of Natural Sciences and Mathematics, University of Sarajevo; emails: {eselmanovic, mchahin}@pmf.unsa.ba; S. Rizvic, D. Boskovic, and S. Sljivo, Faculty of Electrical Engineering, University of Sarajevo; emails: {srizvic, dboskovic, sanda.sljivo}@etf.unsa.ba; C. Harvey, Faculty of Computing and the Built Environment, Birmingham City University; email: [email protected]; V. Hulusic, Faculty of Science and Technology, Bournemouth University; email: [email protected]. Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]. © 2020 Association for Computing Machinery. 1556-4673/2020/05-ART13 $15.00 https://doi.org/10.1145/3377143

    Keywords

    • Virtual reality
    • head-mounted display
    • intangible cultural heritage
    • storytelling

    Fingerprint

    Dive into the research topics of 'Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality'. Together they form a unique fingerprint.

    Cite this