Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic?

Becky Spittle*, Wenge Xu, Maite Frutos-Pascua, Chris Creed, Ian Williams

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    3 Citations (Scopus)
    Original languageEnglish
    Title of host publicationProceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021
    PublisherInstitute of Electrical and Electronics Engineers Inc.
    Pages415-420
    Number of pages6
    ISBN (Electronic)9781665412988
    DOIs
    Publication statusPublished (VoR) - 2021
    Event20th IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021 - Virtual, Online, Italy
    Duration: 4 Oct 20218 Oct 2021

    Publication series

    NameProceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021

    Conference

    Conference20th IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021
    Country/TerritoryItaly
    CityVirtual, Online
    Period4/10/218/10/21

    Keywords

    • HCI design and evaluation methods
    • Human computer interaction (HCI)
    • Human-centered computing
    • User studies

    Fingerprint

    Dive into the research topics of 'Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic?'. Together they form a unique fingerprint.

    Cite this