Transdisciplinary education and innovation through STEAM

Eva Durall, Claudia Carter, Kathryn Burns

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    While the concept of transdisciplinarity has been widely discussed in research, there are still challenges for its translation into practice. In this paper we elaborate on the concept of STEAM (Science, Technology, Engineering, Arts and Mathematics) as a nexus for transdisciplinary practices in research, teaching and project design. We introduce the STEAM Innovation and Curriculum project and analyse a set of cases identifying different approaches to transdisciplinary practice in higher education (HE) which include framing, inspiring, exploring, challenge addressing and innovating. Each of the approaches is connected to a set of strategies together with some examples. We reflect on the commonalities between the different STEAM approaches since they can offer opportunities for facilitating effective transdisciplinary practices in research and HE leading to innovation
    Original languageEnglish
    Title of host publicationProceedings of the Mini-Conference on Transdisciplinary Research and Design (TRaD 2022). INTERACT
    Pages26-33
    Volume6
    EditionJune 2022
    Publication statusPublished (VoR) - 3 Feb 2022
    EventMini-Conference on Transdisciplinary Research and Design - University of Oulu, Finland
    Duration: 2 Jun 20222 Jun 2022

    Conference

    ConferenceMini-Conference on Transdisciplinary Research and Design
    Abbreviated titleTRaD 2022
    Country/TerritoryFinland
    Period2/06/222/06/22

    Keywords

    • STEAM
    • Transdisciplinarity

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