Original language | English |
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Title of host publication | 2024 IEEE Gaming, Entertainment, and Media Conference (GEM) |
Publisher | IEEE |
ISBN (Electronic) | 978-1-6654-5820-4 |
ISBN (Print) | 978-1-6654-5821-1 |
DOIs | |
Publication status | Published (VoR) - 2024 |
Keywords
- VR
- CBT
- Anxiety
- Virtual Reality
- Gamification