Translating Cognitive Behavioural Therapy Strategies Through VR Interactions to Tackle Anxiety Symptoms in University Students

Kurtis Weir, Swapnali Kulkarni*

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Original languageEnglish
    Title of host publication2024 IEEE Gaming, Entertainment, and Media Conference (GEM)
    PublisherIEEE
    ISBN (Electronic)978-1-6654-5820-4
    ISBN (Print)978-1-6654-5821-1
    DOIs
    Publication statusPublished (VoR) - 2024

    Keywords

    • VR
    • CBT
    • Anxiety
    • Virtual Reality
    • Gamification

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