| Original language | English |
|---|---|
| Title of host publication | 2024 IEEE Gaming, Entertainment, and Media Conference (GEM) |
| Publisher | IEEE |
| ISBN (Electronic) | 978-1-6654-5820-4 |
| ISBN (Print) | 978-1-6654-5821-1 |
| DOIs | |
| Publication status | Published (VoR) - 2024 |
Keywords
- VR
- CBT
- Anxiety
- Virtual Reality
- Gamification