@article{7359f2adf5fc46828a67929d57574841,
title = "WeChat gamification: mobile payment impact on word of mouth and customer loyalty",
keywords = "Enjoyment, Gamification, Generation, Intimacy, Mobile payment, Playfulness",
author = "Butt, \{Asad Hassan\} and Hassan Ahmad and Asif Muzaffar and Waseem Irshad and Mumtaz, \{Muhammad Usman\} and \{Zubair Ahmad Khan\}, Talha",
note = "Publisher Copyright: {\textcopyright} 2024, Asad Hassan Butt, Hassan Ahmad, Asif Muzaffar, Waseem Irshad, Muhammad Usman Mumtaz and Talha Zubair Ahmad Khan.",
year = "2024",
month = may,
day = "28",
doi = "10.1108/SJME-01-2023-0021",
language = "English",
journal = "Spanish Journal of Marketing - ESIC",
issn = "2444-9695",
publisher = "Emerald",
}